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CS:GO Maps and Mods
Attention: Some Campaigns Will Need To Include Extra Files created by Rayman1103
This thread contains 24 posts
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(266)
PostPosted: May 10th, 2013, 7:55 am 
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Hello everyone. I wanted to inform you all, once the L4D2 Beta goes live some files related to models and materials will be missing that some custom campaigns use. Currently the campaigns I know of that use some of these files are Yama and Undead Zone. There's probably more.

These files came in with the first revision of Cold Stream, and the reason they will be removed is because Valve had to remove some content that was unsourced when they released Cold Stream. They're still in the release depot of L4D2 because that hasn't switched over to the Steam Pipe content system yet.

Authors: You will need to download this ZIP folder containing the required files to update your campaigns, in order to prevent error models from appearing.

Players: If the author doesn't add the missing models to prevent error models, you can use this VPK file so they appear normal for you.

The files are from the left4dead2_dlc3 directory. I'll list which files will be missing.

Materials:

Code:
materials\brick\brickwall004a
materials\de_chateau\woodm
materials\dons_decals\blouestakinghistime
materials\models\cherokemodels\palmy\leafy
materials\models\cherokemodels\palmy\tree_longlimb_bark
materials\models\furniture\bookshelf
materials\models\furniture\drawers02_nub
materials\models\furniture\drawers02b_nub
materials\models\furniture\filing_cabinet
materials\models\ill_hanger\props\dmpcrd
materials\models\ill_hanger\props\dmpst1a
materials\models\ill_hanger\props\dmpstr2b
materials\models\ill_hanger\props\dmpstr3
materials\models\ill_hanger\props\dmpstrl
materials\models\msc\e_bark2
materials\models\msc\e_bark3
materials\models\msc\e_leaves
materials\models\msc\e_leaves2
materials\models\msc\e_leaves3
materials\models\razor\toilet
materials\models\razor\toilet_metal.vmf
materials\models\razor\toilet_normal.vtf
materials\models\static\nmrih_officeboxes1\nmrih_office_barricade_extras
materials\models\static\nmrih_officeboxes1\nmrih_office_seat
materials\models\static\nmrih_officeboxes1\nmrih_officebox
materials\models\static\nmrih_officeboxes1\nmrih_officeboxes_paperdisaster
materials\models\static\nmrih_officeboxes1\nmrih_officeboxes1
materials\models\static\nmrih_officeboxes1\nmrih_officeboxes2
materials\models\static\nmrih_officeboxes1\nmrih_officeboxes3
materials\models\static\nmrih_officeboxes1\nmrih_officeboxes4
materials\models\tmp_mod\dumpster_color
materials\models\tmp_mod\dumpster_color_normal.vtf
materials\models\tmp_mod\fallout_table1
materials\models\tmp_mod\thrashroadblock
materials\models\tmp_mod\thrashroadblockb

Models:

Code:
models\furniture\bookshelf
models\furniture\drawers02_nub
models\furniture\filing_cabinet
models\gm_forest\b_rockriver_a
models\gm_forest\beehive
models\gm_forest\deadtrunk
models\gm_forest\grass
models\gm_forest\growth_a
models\gm_forest\growth_b
models\gm_forest\growth_c
models\gm_forest\growth_d
models\gm_forest\growth_e
models\gm_forest\oakbranch1
models\gm_forest\rockbig_a
models\gm_forest\rockbig_b
models\gm_forest\rockbig_c
models\gm_forest\rockbig_d
models\gm_forest\rockformation_a
models\gm_forest\rockformation_b
models\gm_forest\rockformation_c
models\gm_forest\rockformation_d
models\gm_forest\rockriver_a
models\gm_forest\shrub_oak1
models\gm_forest\tree_a
models\gm_forest\tree_alder
models\gm_forest\tree_alderskybox
models\gm_forest\tree_b
models\gm_forest\tree_birch1
models\gm_forest\tree_birch1_skybox
models\gm_forest\tree_c
models\gm_forest\tree_commonlinden_1
models\gm_forest\tree_d
models\gm_forest\tree_f
models\gm_forest\tree_g
models\gm_forest\tree_oak1
models\gm_forest\tree_orientalspruce1
models\gm_forest\tree_orientalspruce1_1lod
models\gm_forest\trunk_a
models\gm_forest\wood_a
models\gm_forest\wood_b
models\gm_forest\wood_c
models\ill_hanger\props\dumpster2
models\ill_hanger\props\dumpster3
models\ill_hanger\props\dumpster3lid
models\razor\toilet_glass
models\razor\toilet_metal
models\static\nmrih_officeboxes_paperdisaster2
models\tmp_mod\fallout_table1
models\tmp_mod\thrashroadblock
models\tmp_mod\tmp_dumpster

If for some reason I'm missing any extra files not listed, I will update the list above.

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(238)
PostPosted: May 10th, 2013, 9:09 am 
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Thanks for the heads up :) much appreciated

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(1429)
PostPosted: May 10th, 2013, 11:46 am 
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yes thank you :D

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(220)
PostPosted: May 10th, 2013, 2:41 pm 
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Ha, Valve is going to get a s--tstorm of letters saying they broke custom campaigns.

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(287)
PostPosted: May 14th, 2013, 11:40 pm 
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Raymann do you work for Valve by chance? :P

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(266)
PostPosted: May 15th, 2013, 12:23 pm 
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No problem guys. Just thought it would be best to let you all know ahead of time.

MaddaCheeb wrote:
Raymann do you work for Valve by chance? :P

No I do not. I wish I did. Perhaps one day I will. ;)

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(333)
PostPosted: May 15th, 2013, 3:16 pm 
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Rayman1103 wrote:
No problem guys. Just thought it would be best to let you all know ahead of time.

MaddaCheeb wrote:
Raymann do you work for Valve by chance? :P

No I do not. I wish I did. Perhaps one day I will. ;)


Keep dreaming. You are not the first one to wish so

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(600)
PostPosted: July 2nd, 2013, 6:48 pm 
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I'm late to the party, but thanks a million for posting the pack, Rayman. Have the day off tomorrow and was not excited about the prospect of trying to track down legacy props :)

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Beldurra (my L4D2 campaign): www.beldurra.com

Beldurra 2


 

(465)
PostPosted: July 3rd, 2013, 1:19 am 
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Thanks Raymann. Was not expecting to see a bunch of missing models this morning. Phew!

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Moderated!


 

(600)
PostPosted: July 3rd, 2013, 7:48 am 
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Also, since the July 2 update, I can't seem to type "h" or "u" into the model browser.
...wut?

Anyone else have this issue?

_________________
Weapons-Grade Awesome: www.jacobtalkington.com
Beldurra (my L4D2 campaign): www.beldurra.com

Beldurra 2


 
 
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