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CS:GO Maps and Mods
(SOLVED) Cold Stream style button event created by SmokerSolution
This thread contains 10 posts

(65)
PostPosted: July 5th, 2012, 4:04 pm 
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You know Cold Stream, the part where you open the cellar door? I think it's in the first chapter.

I am wondering how to make an event like that where you download code on a computer(in the game! lol) to unlock a blast door to the saferoom. Any help would be useful, thanks.

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(261)
PostPosted: July 5th, 2012, 4:11 pm 
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It was a bunker.-Ren

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(600)
PostPosted: July 5th, 2012, 5:59 pm 
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Func_button, func_movelinear and some props is all you'd need.

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Beldurra (my L4D2 campaign): www.beldurra.com

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(65)
PostPosted: July 6th, 2012, 6:48 am 
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SaveYourNeighbors wrote:
Func_button, func_movelinear and some props is all you'd need.


How do you get the scavenge-style fill up meter with different text?

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Steam ID: Ring Of Fire



 

(600)
PostPosted: July 6th, 2012, 8:53 am 
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SmokerSolution wrote:
How do you get the scavenge-style fill up meter with different text?


Func_button_timed

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Weapons-Grade Awesome: www.jacobtalkington.com
Beldurra (my L4D2 campaign): www.beldurra.com

Beldurra 2


 

(65)
PostPosted: July 6th, 2012, 6:15 pm 
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SaveYourNeighbors wrote:
SmokerSolution wrote:
How do you get the scavenge-style fill up meter with different text?


Func_button_timed


Ok thank you, it works very well.

I have another problem. My info_changelevel brush disappears in-game and I've tried everything. It's at the end of the level.

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Steam ID: Ring Of Fire



 

(600)
PostPosted: July 7th, 2012, 8:19 am 
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Disappears how? It should be invisible in-game. How are you checking if its there or not?

_________________
Weapons-Grade Awesome: www.jacobtalkington.com
Beldurra (my L4D2 campaign): www.beldurra.com

Beldurra 2


 

(65)
PostPosted: July 7th, 2012, 10:42 am 
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SaveYourNeighbors wrote:
Disappears how? It should be invisible in-game. How are you checking if its there or not?


It may be there, but the navigational mesh can't find it. It's making my mesh broken and closing the saferoom door doesn't do anything.

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Steam ID: Ring Of Fire



 

(600)
PostPosted: July 7th, 2012, 10:47 am 
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It has to be snapped to the floor and be tied to an info_landmark. Are you in NAV mode when you test it? (Is the bright blue text showing up in the console when you're in the SR and the door is closed saying "Would change level... but not going to!" ?)

_________________
Weapons-Grade Awesome: www.jacobtalkington.com
Beldurra (my L4D2 campaign): www.beldurra.com

Beldurra 2


 

(65)
PostPosted: July 7th, 2012, 1:49 pm 
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SaveYourNeighbors wrote:
It has to be snapped to the floor and be tied to an info_landmark. Are you in NAV mode when you test it? (Is the bright blue text showing up in the console when you're in the SR and the door is closed saying "Would change level... but not going to!" ?)


Ok, Nav flow now works! :D

But one question: How do you make a setup where there are 5 button press events leading up to the opening of 2 doors?

Example: Press 5 buttons in any order and then something happens.

EDIT: Nevermind, I got it using the mathcounter.

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Steam ID: Ring Of Fire