I'm trying to replace weapon animation with the one that has animation I want.
So, I learned how to decompile both models using crowbar program. Moreever l know importing model, aligning the model, rigging, weighting the mesh (bone, mag, slide..etc) and exporting file as new name using 3ds max.
However, I don't know how to correct the qc file and how to compile exactly.
In qc file, I just replace the smd name with new one and $cdmaterials.
When I compile the file that has replaced weapons model, the camera for the viewmodel seems to be in a very very bad position. It seem to be in the air. In game, If I grab the adjusted weapon, the camera of my view begin to spin. Besides It is invisible.
If someone could help me with this, I would be really happy.